


The goal of both incarnations of Roar of Conquest is to thoroughly expand and improve the game while retaining its atmosphere. The old version, enabling us to play in the 13th century, is still available but is no longer developed. Then the authors changed the concept and added the subtitle Late Middle Ages, moved the starting date of the campaign from 1220 to 1330 and greatly expanded the mod's content. Initially, it was only called Roar of Conquest and in this incarnationit reached version 4.0. The project is relatively young - its first release launched less than a year ago. Version 2.0 brings, among other things, unique starting guards for generals. We can still recruit this type of special warriors, like in the standard version, but with the mod many factions have a special unit of the type from the beginning, assigned only to this nation. There were also new features, the most interesting of which are the unique starting guards for the generals. Almost a hundred units were also reworked, improving their balance and starting armies. One of the most recent examples is Roar of Conquest: Late Middle Ages which finally lived to see version 2.0. As a result, these two classics, despite being several years old, still regularly receive fresh mods. This is because the newer incarnations of the franchise offer more limited opportunities for modders, and paradoxically their much better visuals are a problem, as it is harder for amateurs to create their own models at a level that would not differ from the official assets. Medieval II: Total War and Rome: Total War remain the most popular Creative Assembly game series among modders.
